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NPC Generator

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Advanced [show]


Oolah Windsor, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is renowned for her bright black dresses and hats. She keeps her long brown hair kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Oolah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She got into the Barkeep business at a young age. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is wracked by social anxiety; and balancing her hectic life and new barkeep responsibilities is difficult

Flaws: Antagonistic, Hedonist, Racist, Fearful. Bonds: Job. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Oolah Windsor, Female Half-Orc Paladin 7
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. Zircon (30 gp).


Social Check DCs


Quillathe Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears just a blue suit. She has a long brown ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Quillathe hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born in the west. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is terrified, and will act out of fear; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Fearful. Bonds: Enemies, Immigrant, Job. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Quillathe Ariessus, Female Elf Druid 13
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 73 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Stealth +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 800 pp. Tiger eye turquoise (8 gp). Black pearl (600 gp). Rich purple corundum (700 gp). Banded agate (8 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp). Blue star sapphire (700 gp). Deep blue spinel (600 gp). Hematite (8 gp). Lapis lazuli (8 gp). Pink pearl (110 gp). 1 Minor magic item.


Social Check DCs


Oolah England, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are a pleasant hazel.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. Oolah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oolah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now spends her time doing works of charity.

Motivation: She is a bit of a kleptomaniac.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Rich, Criminal record. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Oolah England, Female Half-Orc Adept 4
Medium (4'10") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)15 (+2) 10 (+0)2 (-4) 13 (+1)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heather Nash, Female Human [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her hair, while still mostly red, has prominent grey streaks. Her eyes are a pleasant brown.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She works hard and plays hard.

History: Heather was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Cursed with unlife at a very young age, Heather has worked very hard to control her curse. She has drifted from career to career and currently works as a Glassblower.

Motivation: She would like to get married and retire; and she wants to get laid

Flaws: Depressed, Hedonist, Disease. Bonds: Poor, Job, Has a crush. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Heather Nash, Female Human Commoner 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 12 (+1)19 (+4)
Skills Perception +3, Persuasion +6
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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