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NPC Generator

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Advanced [show]


Menny Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a tan tunic with pastel highlights, and long brown pants that bunch up around her shoes. Her silver hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in a small village she learned the ways of the warrior from her father. Through the years after Menny was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Menny's father didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural elven artifacts is her passion

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Menny Pilwicken, Female Gnome Barbarian 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 19 (+4)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Ar-Gul Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long blonde hair reaches down to his waist. His gray eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Ar-Gul began to lead the lost caravan. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Entrepeneur, Joker, Gifted. Bonds: Adventurer, Enemies. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Ar-Gul Hampton, Male Half-Orc Druid 4
Medium (6'10") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)10 (+0) 16 (+3)8 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 3000 cp.


Social Check DCs


Ahvain Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. His long chestnut hair is drawn into a two foot long braid. His eyes are brown.

Personality: Ahvain hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ahvain lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to protect his home

Ideals: Artistic. Bonds: Family, Job, Guardian. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Ahvain Firahel, Male Half-Elf Rogue 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Violet garnet (1600 gp).


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His yellow fur, when down, is lengthy. This copper eyed southerner is not easily forgotten.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He then took over the family business and is one of the better Navigator for hire.

Motivation: Expand his business; and a strong sense of loyalty to tabaxi people

Flaws: Racist. Bonds: Immigrant, Job, Mentor. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Windy Candle, Male Tabaxi Adept 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)7 (-2) 13 (+1)16 (+3)
Skills Intimidation +5, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp.


Social Check DCs

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