Adran Klein, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber unseeing eyes seem to look past you.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a brothel owner, Adran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. He has worked as a Masseuse like his mother before him.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Flaws: Disease, PTSD. Bonds: Job, Adventurer, Mentor. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. Amethyst (50 gp). Golden yellow topaz (1100 gp). Red garnet (50 gp).
Ida Tenley, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and is well dressed, constantly wearing a brown suit, black shirt, and blue tie. With wild blonde hair. Her eyes are blue and catlike.
Personality: She speaks before she thinks and is too direct. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Retire the richest woman in the east; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Military, Job. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 39 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5
Possessions: 2600 gp. Golden pearl (160 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp). Citrine (60 gp). Golden yellow topaz (1300 gp). Chalcedony (60 gp). Banded agate (8 gp). Black pearl (1300 gp). Jasper (60 gp). Moss agate (8 gp). 1 Minor magic item.
Habor Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear black tank tops with white pants. His long silver hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the south, certain he would find work there.
Motivation: An old rival family wants him found; and he wants revenge against giants
Flaws: Mundane. Bonds: Guardian, Family, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Infernal
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: Brown-green garnet (50 gp). Obsidian (9 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item.
Gynk Dumph, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has moderate length white hair. Her eyes are brown and catlike.
Personality: She will rave to anyone who will listen. She is obsessed with finding treasure.
History: She is the product a well kept family trust fund and as such has never really known need. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She inherited the family business which she has now maintained for 2 years.
Motivation: To reunite with her old friends.
Flaws: Insane. Bonds: Adventurer, Rich, Job. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 70 pp. White pearl (40 gp). Alexandrite (1100 gp). Sard (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

