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NPC Generator

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Advanced [show]


Savaran Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is renowned for her bright green dresses and hats. She is muscular with a powerful set of arms. Her crest is cut close to her head. Her red eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Savaran will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Miller business at a young age. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Miller for hire.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she has money and likes to spend it

Ideals: Extrovert, Joker. Bonds: Job, Rich, Enemies. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Savaran Skaarzborroosh, Female Dragonborn Rogue 5
Medium (6'2") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elysande Carlisle, Female Human [Permalink]

Personal [hide]

Description: Standing 5'2", this woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length white hair. Her eyes are hazel.

Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her father had invested heavily in several trade routes and wanted her to inherit them. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Bonds: Job, Adventurer, Rich. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Elysande Carlisle, Female Human Wizard 7
Medium (5'2") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 500 gp. Eye agate (9 gp).


Social Check DCs


Syllin Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. She has slicked back black hair. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Gardener, but doesn't like to broadcast it.

Motivation: She feels the way she acts is they only way to get by in the world; and expand her business

Ideals: Gifted, Impeccable. Flaws: Terse, Impulsive. Bonds: Job. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Syllin Gentry, Female Half-Elf Bard 9
Medium (5'5") Half-Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 18 (+4)7 (-2)
Skills Athletics +3, Insight +7
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 220 pp.


Social Check DCs


Osco Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull red sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, and a wedding ring on his right hand. He has styled his silver hair well, parting it to the right. His amber eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Osco embodies much of what other species detest in the Halflings. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. In his 14th year, his parents were killed by a drow raid, leaving Osco alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Flaws: Antagonistic, Disease. Bonds: In love, Rich, Enemies. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Osco Stoutman, Male Halfling Expert 4
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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