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NPC Generator

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Advanced [show]


Horza Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his right hand. His auburn hair and beard is wavy and long. He has gleaming, smiling violet eyes.

Personality: Horza hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic, Logical. Bonds: In love, Nature, Rich. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Horza Cornish, Male Half-Orc Expert 5
Medium (6'10") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogbur Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long white hair kept up in a rat tail. His blue eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the north. He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Ogbur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Pacifist, Philantrophist, Entrepeneur. Bonds: Rich, Mentor. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Ogbur Ainsworth, Male Half-Orc Druid 7
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 800 gp.


Social Check DCs


Everard Branson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Everard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Everard. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Criminal record, Job. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Everard Branson, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)7 (-2) 11 (+0)10 (+0)
Skills Athletics +6, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ar-Karo Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Gifted. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Ar-Karo Wheatley, Male Half-Orc Warlock 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. Black velvet mask with numerous citrines (110 gp). Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs

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