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NPC Generator

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Advanced [show]


Lagazi Gresham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white collared shirt and grey skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She carries with her a set of clubs on her belt, each one with a ruby on the hilt. Her long black hair reaches down to her waist. She tend to wears goggles to shield her eyes.

Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a white middle class family as the only child. Her divine abilities were realized during a raid on her village. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Gifted. Flaws: Shy, Mundane. Bonds: Job. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Lagazi Gresham, Female Half-Orc Commoner 5
Medium (5'4") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Rose (50 gp).


Social Check DCs


Lerissa Mute, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of tridents, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her hair is chestnut and very short. Her eyes are a pleasant black.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She misses her home and complains about the freezing weather, even in summer.

History: Lerissa lived on a farm with her father, near the main road leading to a nearby town. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her sister's freedom.

Motivation: She is wracked by social anxiety; and to reunite with her absent father

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Immigrant, Family. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Lerissa Mute, Female Tiefling Bard 2
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1800 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Raiann Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'2" and wears a green costume with the symbols of the sun god on her torso. Her right hand appears badly burned and disfigured. Her black crest is lengthy. Her gold eyes peer out from beneath her feathered green hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her father raised her in a mountain cabin. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Joker, Entrepeneur. Bonds: Nature, Immigrant. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Raiann Mohradyllion, Female Dragonborn Warlock 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)15 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 100 sp. Jet (50 gp).


Social Check DCs


Farideh Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears green leather gloves, a green jacket, and tight pants. She has done her best to style her green crest to look like a famous performer. Her gold eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Farideh embodies much of what other species detest in the Dragonborns. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Dragonborn Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Greedy. Bonds: Immigrant, Adventurer. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Farideh Jerynomonis, Female Dragonborn Paladin 5
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs

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