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NPC Generator

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Advanced [show]


Hobart Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple pastel line shooting up and back down. His skin is fair and his fingers are delicate and long. His silver hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 6 years old his parents immigrated from the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Adventurer, Immigrant, Family. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Hobart Goodearth, Male Halfling Cleric 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 16
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1800 sp.


Social Check DCs


Ozyman Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple red robe with pastel stripes complete with hood. He is tall, broad shouldered and powerfully built. He wears his auburn hair up. His gray unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. The war was a terrible time for him, and Ozyman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Ozyman reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his poetry dream.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Military, Religious. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Ozyman Jamjar, Male Halfling Warrior 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 17 (+3)14 (+2)
Skills Athletics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Wiggan Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He very much looks the part of a Roofer. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.

Ideals: Philantrophist, Gifted, Logical. Flaws: Insane. Bonds: Job. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Wiggan Copperkettle, Male Halfling Warlock 3
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)7 (-2) 14 (+2)7 (-2)
Skills Deception +0, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Jade (150 gp). Iolite (60 gp).


Social Check DCs


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely grey suit with white socks and a vest with buckled shoes. His brown hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Diggory was born the youngest of three triplets. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Joker, Optimist. Bonds: In love, Family, Military. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Spalding, Male Human Cleric 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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