Curran Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears red trousers with green and black striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Curran was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Marry his brother to traveling adventurers.
Ideals: Joker. Flaws: Shy. Bonds: Family, Job. Occupation: Marshal
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 37 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
Possessions: 800 gp. Blue quartz (10 gp). Peridot (30 gp). Lapis lazuli (10 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mardnab Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many blue ritualistic tattoos. She is wearing a long, tan cloak. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is extraordinarily eccentric. She also hits on women, regardless of circumstances.
History: Gifted from a young age, Mardnab studied abroad. Her druidic abilities were realized during a raid on her village. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Insomniac, Insane. Bonds: Has a crush, Adventurer, Job. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 25000 sp.
Gesrethe Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a black suit. She sports a flattop crest cut. Her red unseeing eyes seem to look past you.
Personality: She is witty, but her monotone delivery comes off as unnerving Gesrethe enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: From birth she was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Gesrethe has worked very hard to control her curse. She left for the north, certain she would find work there.
Motivation: She is a bit of a kleptomaniac; and she seems to be bored by most things
Ideals: Joker. Flaws: Disease, Hedonist. Bonds: Immigrant, Mentor. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 700 gp. White pearl (50 gp). Jade (50 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Imsh Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He sports white clothing, slightly heavier than average wear. He has wavy golden hair. His eyes are a pleasant brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: Born to a Animal Trainer, his father struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Poor, Family. Occupation: Courier
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 34 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Sardonyx (20 gp). Star ruby (1600 gp). Red garnet (40 gp). Sardonyx (20 gp). Pink pearl (40 gp). Aquamarine (300 gp). Rock crystal (20 gp). Blue star sapphire (1600 gp). Coral (40 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

