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NPC Generator

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Advanced [show]


Malmûg Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Malmûg embodies much of what other species detest in the Half-Orcs. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Banker mother left him crippled. He became a Assassin soon after.

Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new assassin responsibilities is difficult

Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record, Job. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Malmûg Washington, Male Half-Orc Adept 12
Medium (5'5") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 31000 sp. Amber (140 gp). Aquamarine (300 gp). Red spinel (140 gp). Golden pearl (140 gp). Rhodochrosite (5 gp).


Social Check DCs


Mormog Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His auburn hair is lengthy. His eyes are hazel and catlike.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 6 years old his parents immigrated from the east. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Insane, Antagonistic. Bonds: Enemies, Religious, Immigrant. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Mormog Tattersall, Male Half-Orc Expert 7
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly white, has prominent grey streaks. His gray eyes are passionate and lively.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Theobald hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against drow; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Fearful, Greedy. Bonds: Rich, Job, Enemies, Criminal record. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Theobald Clinton, Male Human Rogue 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Flask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a scythe. He sports a flattop fur cut. His copper unseeing eyes seem to look past you.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a slaver, Flask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. He has worked as a Jeweler like his mother before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Logical. Flaws: Disease. Bonds: Job, Criminal record, Mentor. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Flask Moon, Male Tabaxi Commoner 2
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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