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NPC Generator

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Advanced [show]


Alice Gracey, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear grey tank tops with violet skirt. Her blonde hair is lengthy. Her fierce blue eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Butcher who has hired her part-time. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Alice was born on a far southern island where she grew up under the tutelage of her father, an expert Butcher. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Gifted. Bonds: Has a crush, Slave, Immigrant. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Alice Gracey, Female Human Ranger 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 13
Languages Common, Undercommon, Draconic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Andram Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black tunic with green highlights, and long white pants that bunch up around his shoes. His white hair has been sun bleached extensively. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered painting. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Entrepeneur, Artistic. Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Andram Art, Male Tiefling Bard 8
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 5 (-3)13 (+1)
Skills Animal Handling +0, Athletics +4
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 30 pp. Banded agate (5 gp). Rose (40 gp). Alexandrite (1200 gp). Deep blue spinel (1200 gp). Obsidian (5 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His amber eyes have a joyful gleam in them most of the time.

Personality: Immeral is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother.

Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Family. Occupation: Barrister

Voice: Old thin voice

Attributes [hide]

Immeral Qualanthri, Male Elf Sorcerer 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)16 (+3) 7 (-2)17 (+3)
Skills Athletics +2, History +5
Senses Passive Perception 8
Languages Common, Elven, Giant, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Boddynock Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket, and he perpetually has his dagger ready. His hair is silver and curly. His violet eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He then took over the family business and is one of the better Merchant for hire.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Mentor, Job, Criminal record. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Boddynock Wildwander, Male Gnome Fighter 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2 Smokesticks.


Social Check DCs

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