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NPC Generator

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Advanced [show]


Ugarth Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Ugarth was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ugarth's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful, Mundane. Bonds: Guardian. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Ugarth Hackney, Male Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Ovak Graham, Female Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned female wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. She is tall, broad shouldered and powerfully built. Her hair is short and white. Her eyes are likewise hazel.

Personality: She can speak with the recently deceased. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her mother raised her in a mountain cabin. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She has never given up on her dancing dream.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Gifted, Artistic. Flaws: Forgetful. Bonds: Nature, Enemies. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Ovak Graham, Female Half-Orc Druid 5
Medium (5'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10 pp. Obsidian (6 gp). Jade (60 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in earthy colors with a black and green handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy and is close to two feet long. He has gleaming, smiling black eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: Born in the north to a Architect, Andram learned a great deal about his father's area of expertise. A few years later when the east was not economically sound they moved to his current location. He then took over the family business and is one of the better Architect for hire.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a architect and was forced into it by his family

Ideals: Joker, Entrepeneur. Bonds: Slave, Job, Immigrant, Family. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Andram Rapture, Male Tiefling Rogue 2
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Orianna Scorn, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Her long white hair is drawn into a two foot long braid. She has gleaming, smiling black eyes.

Personality: She dislikes all the random violence that takes place in the west. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Server, her mother struggled to pay the bills. She found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Orianna Scorn, Female Tiefling Cleric 3
Medium (5'5") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 9 (-1)10 (+0)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Black pearl (200 gp).


Social Check DCs

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