Drenna Blakeley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has decided she is irredeemable; and retire the richest woman in the south
Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Family, Guardian. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 17)
Armor Class 13
Hit Points 118 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
Possessions: 3000 gp. Alexandrite (1500 gp). Amethyst (50 gp). Hematite (10 gp). White opal (700 gp). Jacinth (3000 gp). Jet (50 gp). Jasper (50 gp). Red garnet (50 gp). Deep blue spinel (1500 gp). Rhodochrosite (10 gp).
Randal Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has done his best to style his black hair to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He is a Lamia in disguise. His mother was a mechanic, and taught him how to fix just about anything. He has never given up on his poetry dream.
Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Artistic, Persistence. Bonds: Adventurer, Criminal record. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Right-Handed In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel cloak and cross-gartered green stockings. His fur, while still mostly red, has prominent grey streaks. He has amber eyes and a pastel hat with a green feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and to be a body guard again
Flaws: Fearful, Secretive. Bonds: Guardian, Nature, Job. Occupation: Performer
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 15)
Armor Class 12
Hit Points 71 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 |
Possessions: 8000 gp. Silver comb with moonstones (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yevelda Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black shirt with thin tan vertical stripes and blue pants. She has a slight overbite and is overall scrawny. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her green eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Her mother raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better village for her children.
Motivation: To share knowledge with the world; and she desires power and/or immortality
Ideals: Logical. Flaws: Disease. Bonds: Rich, Nature, Adventurer. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!


