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NPC Generator

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Ability Scores
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Advanced [show]


Beast Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman sports brown clothing, slightly heavier than average wear. Her clothes are grease stained in places. She has beige fur. She has yellow eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As long as the job gets done she does not care how it got done.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Beast was born on a far southern plains where she grew up under the tutelage of her father, an expert Guard. She left for the south, certain she would find work there.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Professionalism. Flaws: Selfish. Bonds: Poor, Immigrant, Religious. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Beast Timber, Female Tabaxi Commoner 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 25 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills History +5, Intimidation +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2400 gp. Red garnet (150 gp). Red spinel (150 gp). Azurite (5 gp). Tourmaline (150 gp). Smoky quartz (70 gp). Sard (70 gp). Hematite (5 gp).


Social Check DCs


Fallond Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long blonde hair reaches down to his waist. His eyes are amber and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is a Yochlol in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Fighting, Athletic, Justice. Flaws: Shy. Bonds: Adventurer. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Fallond Hammerstone, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Elaim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a sickle on his belt. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Fighting. Bonds: Immigrant, Criminal record, Family. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Elaim Holderhek, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. With a patchy white beard and wild white hair. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Gunter Ansley, Male Human Paladin 11
Medium (6'4") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 78 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +5, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 270 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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