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NPC Generator

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Advanced [show]


Norkruuth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large black mantle and cape that has been intricately interwoven into his white robe. His scarlet crest is lengthy. He has several tiny aquamarine earrings on each ear.

Personality: Norkruuth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Norkruuth has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and to get a good night's sleep

Ideals: Extrovert, Artistic. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Norkruuth Jerynomonis, Male Dragonborn Fighter 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1500 gp.


Social Check DCs


Therai Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear green clothing when he does not wear armor. He has done his best to style his white hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Therai hails from a village terrorized by giants. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Enemies, Criminal record. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Therai Temerity, Male Tiefling Bard 5
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)17 (+3) 10 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Giant, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 100 gp. Hematite (7 gp). Silver pearl (40 gp). Red spinel (40 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burto Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is thinning but still full. He has gleaming, smiling brown eyes.

Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.

Motivation: To be a Cartwright again.

Ideals: Pacifist, Philantrophist, Fighting. Bonds: Job. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Burto Goodearth, Male Halfling Druid 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 17
Hit Points 66 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)22 (+6) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +11, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Orc
Attacks Melee +6 / 4d10+1, Ranged +11 / 4d10+6, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 1000 gp. Violet garnet (500 gp). Amber (130 gp). Brown-green garnet (130 gp). Jasper (30 gp).


Social Check DCs


Conrad Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.

Personality: Overbrimming with self-confidence, Conrad isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Conrad was born in the west. At a young age he loved to build and create. When Conrad reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Joker, Persistence. Bonds: Military. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Conrad Floshem, Male Half-Elf Monk 12
Medium (5'11") Half-Elf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 79 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1

Possessions: 400 pp. Gold music box (4000 gp). Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (200 gp). Gold and ruby ring (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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