Drusilia Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of shortspears on her belt, each one with a topaz on the hilt. With bright brown hair. This green eyed northerner is not easily forgotten.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drusilia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Fighting. Flaws: Shy, Secretive, Disease, Insomniac. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 0 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 4 (-3) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Murgen Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'0" and wears a black costume with the symbols of her god on her torso. Her left hand appears badly burned and disfigured. With bright blonde hair. She wears crescent spectacles with a black brim.
Personality: She never swears and excessively uses polite adverbs when speaking. She does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Murgen was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.
Motivation: Wants to have a good time and be beloved; and she has a rivalry with the church that dominates her actions
Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Religious. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 63 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 800 gp.
Varis Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered whip and tarnished greatsword as well. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Poor, Slave. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Ellywick Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear tan tank tops with brown skirt. Her hair is red and curly. Her amber unseeing eyes seem to look past you.
Personality: Ellywick speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A powerful slaver made her what she is. When money was particularly tight she was walking through alleys when she overheard a Banker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for her; and retire the richest woman in the south
Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Poor, Mentor. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Obsidian (9 gp). Amber (90 gp). Tourmaline (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

