Bolhild Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has the majority of her body covered in plate. Her red hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.
Personality: She has always had a great fascination with Tabaxi culture. She does not believe in violence as a means to an end. She is a dedicated Sellsword but believes her peers are too gung-ho.
History: She served in the navy to pay for her family's outstanding loans. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently she has begun working with bootleggers and crooks.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Pacifist. Flaws: Racist. Bonds: Military. Occupation: Sellsword
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 18 (+4) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 5000 cp. 1 Masterwork Common Melee.
Menny Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting blue shirt and pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her blonde hair is lengthy. Her green eyes are passionate and lively.
Personality: This woman loves poetry and to teach people poetry more than just about anything. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Map Maker arts, while her mother instructed her in etiquette, music and courtly manner. She found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is terrified, and will act out of fear; and she's looking for her big break
Ideals: Artistic. Flaws: Fearful. Bonds: Family, Rich, Adventurer. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 10000 sp. Blue sapphire (1000 gp).
Skak Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a white costume with the symbols of magic on his torso. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a long golden beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Sailor business at a young age. He helped his mother out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 9)
Armor Class 11
Hit Points 55 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70 pp. Fire opal pendant on a fine gold chain (2200 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Norton, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'11" and likes to wear ponchos typically of a light grey in addition to tight pants. With wild silver hair. Her green eyes dart from person to person.
Personality: She can speak with the recently deceased. A true patriot, Katherine would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to loving parents in a slum to the east. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Poor, Enemies. Occupation: Assassin
Voice: French accent
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 150 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!


