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NPC Generator

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Advanced [show]


Nuraval Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: Nuraval lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his sister's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Family, In love. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Nuraval Rakankrak, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair is thinning but still full. His blue eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Armorer in town.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. He struck the Armorer job and began his own company from there.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job, Poor. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Joser Whispermouse, Male Halfling Warrior 9
Small (3'0") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 56 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 8 (-1)11 (+0)
Skills Arcana +6
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Gnome, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and halfling compassion

Flaws: Insane, Racist, Disease. Bonds: Poor. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Eberdeb Munggen, Male Gnome Bard 12
Small (3'3") Gnome, Chaotic Good (CR 12)
Armor Class 10
Hit Points 70 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Medicine +5, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 3000 gp. Zircon (50 gp). Lapis lazuli (16 gp). Aquamarine (1300 gp). Freshwater pearl (16 gp).


Social Check DCs


Lone Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red fur is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Lone was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: To protect his home; and dwarven compassion

Flaws: Insane, Racist. Bonds: Rich, Job, Family, Guardian. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Lone Treat, Male Tabaxi Druid 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 210 gp. 1 Darkwood Buckler.


Social Check DCs

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