Cloak Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his red fur up. His eyes are copper and he is always smoking a pipe.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Cloak hails from a village terrorized by drow. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After months of barely getting by, Cloak managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Flaws: Mundane. Bonds: Rich, Criminal record, Enemies, Nature. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 74 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 900 gp. Rose (70 gp). Black opal (1100 gp). Malachite (7 gp). Black pearl (1500 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.
Zykroff Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and she perpetually has her falchion ready. She has wavy white crest. She has a tattooed face.
Personality: Eccentric and domineering, Zykroff will drive conversation. She is afraid of women and trembles around them
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zykroff took refuge in the ruined castle and found the beat up falchion and armor she uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zykroff fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Extrovert. Flaws: Insane, Shy. Bonds: Nature. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 80 pp. Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Masterwork manacles. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.
Azdûsh Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor, and carries shortspears. With bright silver hair and a scraggly beard. This gray eyed westerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he loathes his own lifestyle
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Rich. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 20 gp.
Clerebold Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is golden. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Impulsive, Shy, PTSD. Bonds: Rich. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!

