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NPC Generator

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Advanced [show]


Traubon Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Guard does. He carries with him a set of falchions, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He struck the Guard job and began his own company from there.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Bonds: Job, Criminal record, Rich. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Traubon Eversharp, Male Dwarf Barbarian 6
Medium (4'5") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 72 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Seere Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears green painted combat armor at almost all times. She wears a broad hat to cover her moderate length blue hair. Her eyes are a pleasant black.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Seere abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Seere Tragedy, Female Tiefling Barbarian 9
Medium (5'6") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 73 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)18 (+4) 17 (+3)11 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Auran, Elven, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp. Banded agate (13 gp). Malachite (13 gp). Obsidian (13 gp). Pink pearl (70 gp). Deep green spinel (70 gp). Hematite (13 gp). Hematite (13 gp). 1 Minor magic item.


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Orsik was born the youngest of three triplets. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Orsik's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Professionalism. Flaws: Antagonistic, Addict. Bonds: Mentor, Family, Has a crush. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Orsik Bloodkith, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 9000 cp. 1 Silk rope.


Social Check DCs


Megged Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves music and to teach people music more than just about anything. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Megged and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Artistic. Flaws: Insane, Antagonistic. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Megged Wilberforce, Male Half-Orc Barbarian 2
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 300 gp. Red spinel (100 gp). 1 Half-Plate.


Social Check DCs

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