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Advanced [show]


Ar-Gul Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is heavily combed to the right. His green unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Ar-Gul would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He found a children's book about a Half-Orc Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of dire rats

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Military, Religious, Enemies. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Ar-Gul Churchill, Male Half-Orc Adept 12
Medium (5'2") Half-Orc, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 8 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 14 (+2)13 (+1)
Skills Performance +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2000 gp. Gold music box (2000 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (300 gp). A delicate brass dragon egg (100 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Beiro Raethran, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He wears a faded coat and loose pants complete with wide-brimmed hat, and his gloved hand is found clutching a pickaxe. His hair is white and very short. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: He got into the Shepherd business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. He has taken up work as a Shepherd and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants revenge against illithids; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: PTSD. Bonds: Adventurer, Job, Enemies. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Beiro Raethran, Male Elf Aristocrat 11
Medium (5'3") Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 18 (+4)15 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1800 gp.


Social Check DCs


Loopmottin Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is cut short with large spiked bangs in the front. Her blue eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in the north her family was never financially stable. She found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: She's looking for her big break; and revenge

Ideals: Optimist. Flaws: Disease. Bonds: Has a crush, Adventurer, Poor, Enemies. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Loopmottin Timbers, Female Gnome Adept 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 5000 cp.


Social Check DCs


Callie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dull red sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. She has wavy golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Callie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She struck the Knight job and began her own company from there.

Motivation: Retire the richest woman in the west; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Flaws: Cynical, Selfish. Bonds: Mentor, Job. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Callie Jamjar, Female Halfling Rogue 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Athletics -1, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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