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NPC Generator

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Advanced [show]


Megren Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. Her white crest is kept up in a ponytail inside a wide-brimmed hat. She tend to wears goggles to shield her eyes.

Personality: Her tongue was cut out and she uses sign language. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was always a brilliant, if unscrupulous mind. In her 11th year, her parents were killed by a gnolls raid, leaving Megren alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Megren was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She wants revenge against gnolls; and many gnolls want her driven away

Ideals: Fighting, Logical. Flaws: Disease, Insane. Bonds: Enemies. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Megren Mohradyllion, Female Dragonborn Wizard 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1600 gp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Silver comb with moonstones (1000 gp). A delicate brass dragon egg (90 gp).


Social Check DCs


Dagger Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and green, and wears rings and necklaces with large, colorful gems. His red fur, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Dagger managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Joker. Flaws: Mundane, Fearful. Bonds: Rich, Criminal record. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dagger Buttons, Male Tabaxi Barbarian 4
Medium (6'4") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)12 (+1) 9 (-1)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Patrick Merton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in grey turtlenecks beneath a tan coat with blue slacks. He keeps his white hair in a pixie cut. His hazel unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small forest village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Impeccable. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Patrick Merton, Male Human Monk 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Banded agate (10 gp).


Social Check DCs


Nutae Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He is physically well-built. His brown hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Nutae liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Gifted, Philantrophist. Bonds: Job, Nature, Family. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Nutae Callan, Male Half-Elf Fighter 8
Medium (5'4") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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