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NPC Generator

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Advanced [show]


Azaki Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a blue feathered hat and blue clothes. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His eyes are gray.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Azaki was born on a far eastern desert where he grew up under the tutelage of his father, an expert Shoemaker. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to find somewhere to settle down

Flaws: Racist, Shy, Mundane, Greedy. Bonds: Slave, Immigrant. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Azaki Netyoive, Male Elf Druid 7
Medium (5'2") Elf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 13 (+1)18 (+4)
Skills Investigation +2, Performance +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this eastern man is wearing a long, red, dusty cloak. His silver hair is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, Thorpe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Racist. Bonds: Job, Mentor, Criminal record, Family. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Thorpe Warmwater, Male Halfling Bard 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 7 (-2)11 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Marastyr Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her whole body is exceptionally muscular. She has shaved her head bald. She tend to wears goggles to shield her eyes.

Personality: She is fixated on the number 65. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A powerful necromancer made her what she is. Her family was turned out during the war. She and her family wandered south to less war torn lands. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Insane, PTSD. Bonds: Immigrant, Mentor. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Marastyr Brazzik, Female Dwarf Warrior 12
Medium (3'10") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 61 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)18 (+4) 9 (-1)12 (+1)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Goblin, Undercommon, Druidic
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: Finely wrought small gold bracelet (100 gp). Cloth of gold vestments (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (1900 gp). Solid gold idol (500 gp). Old masterpiece painting (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Fighting. Bonds: Job, Adventurer, Immigrant, Criminal record. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Sindri Sympony, Male Gnome Paladin 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)8 (-1) 11 (+0)17 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs

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