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NPC Generator

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Advanced [show]


Vicky Rutherford, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple grey robe with white stripes complete with hood. Her hair is greying and her face has many wrinkles. Her gray eyes are passionate and lively.

Personality: Abrasive and pushy, she has a hard time making friends. She has a habit of throwing herself into exceedingly dangerous situations.

History: Vicky was born in the north. At a young age she loved to build and create. She found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she is unsatisfied with her job

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Job. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Vicky Rutherford, Female Human Adept 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Jezebeth Calm, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears suspenders and black workpants. Her shirt is green, and she wears a heavy black leather apron most of the time. She sports a flattop hair cut. She has several tiny jet earrings on each ear.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Jezebeth hails from a village terrorized by gnolls. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jezebeth took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: Someone believes her a fraud; and money/treasure

Flaws: Sensitive. Bonds: Rich, Religious, Enemies, Nature. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Jezebeth Calm, Female Tiefling Barbarian 2
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 16 (+3)8 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Goblin, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Uraim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bowyer. He is portly but not overly obese. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His green unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Uraim was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Uraim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to open a new tavern; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Disease, Cynical. Bonds: Job, In love, Criminal record. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Uraim Goldfinder, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 15 (+2)6 (-2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 240 gp.


Social Check DCs


Jak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a white tunic with violet highlights, and long brown pants that bunch up around his shoes. He wears his white hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. After a long history of fighting, Jak and his spouse have recently divorced.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Flaws: Racist, Mundane, Antagonistic, Fearful. Bonds: Job. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Jak Copperkettle, Male Halfling Cleric 8
Small (2'11") Halfling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 22 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 6 (-2)11 (+0) 15 (+2)9 (-1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1400 gp.


Social Check DCs

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