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NPC Generator

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Advanced [show]


Thrak Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His hair, while still mostly silver, has prominent grey streaks. His eyes are green and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Unemployed business at a young age. He helped his mother out around the business and became quite the natural. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Thrak Deighton, Male Half-Orc Wizard 3
Medium (6'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 500 sp.


Social Check DCs


Quelenna Berevan, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears blue painted combat armor at almost all times. She sports chestnut long hair. Her eyes, though not visible through her cowl, are green.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a minor phobia of water and hates getting wet.

History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quelenna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Layabout again.

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Quelenna Berevan, Female Elf Expert 12
Medium (4'11") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 33 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)10 (+0) 10 (+0)10 (+0)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4

Possessions: 1000 gp. Deep blue spinel (200 gp). Aquamarine (200 gp).


Social Check DCs


Leshanna Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a tight fitting yellow shirt and pants. She wears a top hat to cover her moderate length white hair. This green eyed southerner is not easily forgotten.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Leshanna was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: She wants to meet her childhood hero; and wants to open a new tavern

Ideals: Gifted, Joker. Bonds: Job, Adventurer. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Leshanna Accord, Female Half-Elf Sorcerer 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Cockaby Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears tan cloth garments or leather armor. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Sensitive. Bonds: Poor, Religious, Military. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Cockaby Scheppen, Male Gnome Wizard 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 3 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp. Coral (50 gp). 1 Magnifying glass.


Social Check DCs

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