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NPC Generator

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Advanced [show]


Williamina Dudley, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. Her hazel eyes lackadaisically let the world flow into them.

Personality: She has a massive crush on the younger sibling of the Miller who has hired her part-time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Williamina grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels the way she acts is they only way to get by in the world; and to reunite with her old friends

Ideals: Impeccable. Bonds: Has a crush, Religious, Adventurer, Poor. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Williamina Dudley, Female Human Bard 7
Medium (4'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)16 (+3) 17 (+3)10 (+0)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 12000 sp. Iolite (20 gp). Star rose quartz (20 gp).


Social Check DCs


Silaqui Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Marshal does. She has a slight overbite and is overall scrawny. Her blonde hair is well kept. She has several tiny emerald earrings on each ear.

Personality: She dislikes all the random violence that takes place in the north. She is obsessed with a lost civilization.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and sabotage a competitor

Ideals: Pacifist. Bonds: Job, Rich, Adventurer, Military. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Silaqui Horner, Female Half-Elf Wizard 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp. Aquamarine (1200 gp). Emerald (900 gp). 1 Masterwork studded leather.


Social Check DCs


Clerebold Branson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is heavily combed to the left. His fierce blue eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.

Motivation: To get a good night's sleep; and he's in love

Ideals: Artistic, Professionalism. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Clerebold Branson, Male Human Commoner 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Elizabeth Charlton, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. Her hair, while still mostly white, has prominent grey streaks. Her eyes are blue and catlike.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Shipwright, Elizabeth learned a great deal about her mother's area of expertise. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted arcane powers by her dying brother.

Motivation: To be a Apothecary again.

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Elizabeth Charlton, Female Human Commoner 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs

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