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NPC Generator

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Advanced [show]


Herleva Wellington, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she tends to wear a brown poncho over her likewise colored trousers and shirt. She wears her hair in dreadlocks. Her brown unseeing eyes seem to look past you.

Personality: She has a massive crush on the younger sibling of the Doctor who has hired her part-time. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To settle down with her crush; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Optimist. Flaws: Disease. Bonds: Has a crush, Religious, Enemies. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Herleva Wellington, Female Human Adept 9
Medium (4'10") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 17 (+3)12 (+1) 12 (+1)8 (-1)
Skills Religion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seraphina Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. Her blue eyes have a joyful gleam in them most of the time.

Personality: Seraphina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Animals are drawn to her, and she is able to talk to them.

History: She was born in a small plains village. She has had some formal dancing training, and achieved minor success. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is greedy; and money/treasure

Ideals: Artistic, Gifted, Persistence. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Seraphina Whispermouse, Female Halfling Warrior 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Flame Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a long, brown cloak. She has moderate length gray fur. She has copper eyes.

Personality: She is fixated on the number 100. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Energy wise she seems alert and responsive.

History: She got into the Navigator business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Halfling artifacts is her passion.

Ideals: Professionalism. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Flame Mist, Female Tabaxi Cleric 6
Medium (6'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Carnelian (40 gp). Deep blue spinel (1000 gp). Obsidian (5 gp). White pearl (50 gp).


Social Check DCs


Blossom Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of magic on her torso, and she perpetually has her scythe ready. Her long silver hair is drawn into a two foot long braid. Her green unseeing eyes seem to look past you.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a great chef.

History: She was born at the edge of vast island. There was a wharf not far from home where she often wandered off to fish. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Disease, Secretive. Bonds: Nature. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Blossom Hilltopple, Female Halfling Monk 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7

Possessions: Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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