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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports grey clothing, slightly heavier than average wear. His hair is black and curly. His eyes are a pleasant gray.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: He seems to be bored by most things; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Logical. Flaws: Mundane. Bonds: Job, Military. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Alberich Durthane, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)13 (+1) 9 (-1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1700 sp. 3 Tanglefoot bags.


Social Check DCs


John Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow coat over a tan low-cut shirt, and a small hat upon his head. He wears a small hat to cover his moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the east to a Stableman, John learned a great deal about his father's area of expertise. He dropped out of school to support his sick father, and resented it. He then took over the family business and is one of the better Stableman for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Passionate, Logical, Fighting. Bonds: Family, Job. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

John Holland, Male Half-Elf Fighter 4
Medium (5'0") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Barendd Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and wants to raise his children well

Bonds: Nature, Religious, Job, In love, Family. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Barendd Burrowfound, Male Dwarf Monk 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Pelt Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown fur, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the south to a Servant, Pelt learned a great deal about her mother's area of expertise. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to raise her children well.

Flaws: Insomniac, Racist, Antagonistic. Bonds: Job, Family. Occupation: Servant

Voice: German accent

Attributes [hide]

Pelt Shore, Female Tabaxi Bard 10
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 15
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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