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NPC Generator

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Agatha Haley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. She has moderate length auburn hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. Being a Miner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down

Ideals: Joker. Flaws: Insomniac, Mundane. Bonds: Rich, Criminal record, Immigrant. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Agatha Haley, Female Human Druid 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Jet (100 gp).


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He usually wears his white robe and has his rapier always slung over his shoulder. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Krimmon Warmwater, Male Halfling Paladin 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Insight +6, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnome, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 7000 sp.


Social Check DCs


Modean Doom, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: The child of a Junk Dealer, who enjoyed hunting, Modean was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Modean Doom, Male Tiefling Monk 8
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)18 (+4) 12 (+1)21 (+5)
Skills Insight +4, Persuasion +8
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Infernal, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Citrine (70 gp). Black star sapphire (1000 gp). Jade (40 gp). Rhodochrosite (15 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalaba Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many black ritualistic tattoos. She typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. She has shaved her head bald. Her amber eyes are passionate and lively.

Personality: She is witty, but her monotone delivery comes off as unnerving She is able to fit into much smaller and tighter spaces than normal.

History: Born in the south her family was never financially stable. Her parents enrolled her in a Expert school at a young age so that she could practice her arcane talents. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She'd like to take her coworkers down a peg; and meet up once more with her childhood friend

Ideals: Joker, Gifted. Bonds: Poor, Adventurer, Job. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Dalaba Miggledy, Female Gnome Expert 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Chalcedony (50 gp). Eye agate (14 gp). 1 Minor magic item.


Social Check DCs

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