Ethereal Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a pastel and tan robe with the hood down. He keeps his cinnamon fur in a pixie cut. His eyes, though not visible through his cowl, are yellow.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is obsessed with his god.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Religious, Rich. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 9)
Armor Class 10
Hit Points 76 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +4
Possessions: 1200 gp. Rock crystal (50 gp). Obsidian (4 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Corkitron Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Bonds: Adventurer, Nature, In love. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 80 pp. Deep blue spinel (700 gp). Azurite (15 gp). Malachite (15 gp).
Rhogar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His crest is scarlet and curly. His gold eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Merchant, who enjoyed hunting, Rhogar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rhogar took refuge in the large cave and found the beat up halberd and armor he uses now. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Optimist, Logical. Bonds: Nature, Immigrant, Job. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 46 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 60 pp. Fire opal pendant on a fine gold chain (1400 gp). Silver comb with moonstones (600 gp). Black velvet mask with numerous citrines (170 gp). Silver comb with moonstones (600 gp).
River Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop fur cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Sailor mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker, Extrovert. Flaws: Disease. Bonds: Rich. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp. Lapis lazuli (5 gp). Alexandrite (800 gp).
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