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NPC Generator

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Advanced [show]


Kellen Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered axe and tarnished warhammer as well. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful brothel owner made him what he is. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kellen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted, Athletic. Bonds: Job, Mentor. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Kellen Leffery, Male Gnome Warlock 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Zaffrab Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears just a blue suit. His golden hair, when down, is lengthy. His eyes are likewise hazel.

Personality: A skeptical and narcissistic man, Zaffrab's first love is himself. His second love is also himself. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable, Artistic. Bonds: Immigrant, Military. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Zaffrab Boondiggles, Male Gnome Warrior 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 130 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)11 (+0) 17 (+3)17 (+3)
Skills Athletics +5, History +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +5

Possessions: 3000 gp. Brass mug with jade inlays (600 gp). Cloth of gold vestments (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item.


Social Check DCs


Lance Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet shirt with thin blue vertical stripes and brown pants. His auburn hair is thinning but still full. His eyes are green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Lance studied abroad. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: Adventurer, Family. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Staurheim, Male Half-Elf Druid 15
Medium (5'4") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 131 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)16 (+3) 17 (+3)10 (+0)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Orc, Auran
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 1000 gp. Golden yellow topaz (1000 gp). Bloodstone (30 gp). Tiger eye turquoise (10 gp). Deep green spinel (110 gp). 1 Medium magic item.


Social Check DCs


Ishte Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She dresses in black turtlenecks beneath a white coat with tan slacks. She has styled her white hair well, parting it to the right. She has gleaming, smiling white eyes.

Personality: Aggressive, abrasive, and angry, Ishte embodies much of what other species detest in the Tieflings. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ishte grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ishte. She is untrained/undisciplined, which makes her dangerous.

Motivation: Money/treasure; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Ishte Justice, Female Tiefling Wizard 4
Medium (5'5") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)11 (+0) 8 (-1)14 (+2)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 600 gp. Zircon (50 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs

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