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NPC Generator

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Advanced [show]


Unvera Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, and carries axes. Her silver hair is lengthy. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She comes from a rich eastern family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Rich, Job. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Unvera Pilwicken, Female Gnome Ranger 5
Small (3'1") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp.


Social Check DCs


Ella Beitz, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey cloak. She has shaved her head bald. Her blue eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family She was an athlete and attended two major summer competitions. She never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Justice, Athletic, Fighting, Logical. Flaws: Sensitive. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Ella Beitz, Female Human Warrior 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Shanairla Amastacia, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and wears a faded coat and loose pants complete with small hat. She sports a flattop hair cut. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is witty, but her monotone delivery comes off as unnerving When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Bounty Hunter soon after.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new bounty hunter responsibilities is difficult

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Military, Job. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Shanairla Amastacia, Female Elf Ranger 2
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 7 (-2)16 (+3)
Skills Investigation +4, Stealth +4
Senses Passive Perception 8
Languages Common, Elven, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 180 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (500 gp). Solid gold idol (400 gp).


Social Check DCs


Spear Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses in pastel turtlenecks beneath a tan coat with black slacks. He has a penchant for wearing a ring with an oversized topaz on his right hand. His cinnamon fur is smooth and relatively long. He wears large thick round spectacles.

Personality: Spear hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Navigator and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Locksmith again; and he is greedy

Ideals: Artistic, Gifted, Entrepeneur. Bonds: Rich, Job. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Spear Buttons, Male Tabaxi Barbarian 4
Medium (6'7") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)11 (+0) 13 (+1)9 (-1)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs

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