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NPC Generator

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Ability Scores
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Advanced [show]


Osco Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is short and chestnut. His amber eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Osco was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Osco and his spouse have recently divorced.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Osco Thistletop, Male Halfling Ranger 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)17 (+3) 5 (-3)10 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 7
Languages Common, Halfling, Sylvan, Abyssal, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Rodney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has black hair. He wears crescent spectacles with a black brim.

Personality: Miles wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Banker, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Disciplined. Flaws: PTSD. Bonds: Poor, Family, Mentor. Occupation: Miller

Voice: French accent

Attributes [hide]

Miles Rodney, Male Human Rogue 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Spring Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears skinny pants and wears a brown and tan robe with the hood down. Her fur is greying and her face has many wrinkles. Her yellow eyes peer out from beneath her broad brown hat.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in a small forest village. Over the years she perfected her riding and shooting skills. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Joker, Fighting. Flaws: Insane. Bonds: Nature. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Spring Wind, Female Tabaxi Monk 1
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)18 (+4) 14 (+2)15 (+2)
Skills Arcana +6, Performance +4
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. 2 Holy water.


Social Check DCs


Vaina Hanali, Female Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Seamstress. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. Her red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Vaina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Seamstress. She has drifted from career to career and currently works as a Seamstress.

Motivation: Further expansion of business; and expand her business

Ideals: Impeccable. Flaws: Insomniac, Cynical. Bonds: Job, Poor. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Vaina Hanali, Female Elf Rogue 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 7
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 100 gp.


Social Check DCs

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