Falkrunn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She wears baggy grey pantaloons and a red scarf. She has wavy red hair. Her eyes, though not visible through her cowl, are green.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She served in the navy to pay for her family's outstanding loans. In her 11th year, her parents were killed by a brigands raid, leaving Falkrunn alone in the world. After a stint in an orphanage, she was adopted. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Flaws: Impulsive. Bonds: Enemies, Military, Nature. Occupation: Soapmaker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 50 pp. 1 Masterwork Common Melee.
Griselda Carlton, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Jeweler uniform. She has slicked back silver hair. Her eyes are a pleasant brown.
Personality: Griselda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Around other people she will do her best to conceal her emotions and appear jolly.
History: Griselda was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Jeweler. She is untrained/undisciplined, which makes her dangerous.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Extrovert. Flaws: Insane, Shy. Bonds: Job, Immigrant. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 110 gp.
Dain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a large brown jacket. His hair is blonde and curly. He wears crescent spectacles with a black brim.
Personality: Dain is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a white middle class family as the only child. When Dain reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Poor, Nature, Military. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp.
Duvamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright blue dresses and hats. Her white hair is lengthy. Her face is covered beneath a completely black helmet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Duvamil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Duvamil hails from a village terrorized by dire rats. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Duvamil began to lead the lost caravan. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the east.
Ideals: Joker, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Enemies. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 12)
Armor Class 13
Hit Points 74 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: Freshwater pearl (14 gp). Chrysoberyl (60 gp). Blue quartz (14 gp).
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