Ridaro Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a violet costume with the symbols of the four houses of cards on her torso. She has done her best to style her brown hair to look like a famous performer. Her green eyes have a joyful gleam in them most of the time.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has never given up on her writing dream.
Motivation: She's looking for her big break.
Ideals: Joker, Gifted, Artistic. Flaws: PTSD. Bonds: Poor. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 70 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 1000 gp. Freshwater pearl (13 gp). Malachite (13 gp). Violet garnet (500 gp). Red spinel (140 gp). Banded agate (13 gp). Chrysoprase (30 gp). Star ruby (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Gladstone, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. She wears her chestnut hair down. Her eyes are likewise brown.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born at the edge of vast desert. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Butcher. She ran away from her former home and has been making her living as a Butcher for the past few years.
Motivation: To be a Carpenter again.
Flaws: Antagonistic. Bonds: Religious, Nature, Job. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 46 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 400 gp. Black pearl (1300 gp). Rock crystal (50 gp). Tiger eye turquoise (5 gp). Deep green spinel (140 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.
Nedda Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white collared shirt and pastel skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt, and sports empty pouches on her belt. She has red hair. Her eyes, though not visible through her cowl, are blue.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is frequently practicing swordplay.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Nedda was born on a far southern plains where she grew up under the tutelage of her mother, an expert Junk Dealer. She was granted arcane powers by her dying sister.
Motivation: Further expansion of business; and expand her business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Immigrant, Job. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 2000 sp. Banded agate (7 gp). Citrine (60 gp).
Ombul Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, and his gloved hand is found clutching a sai. He wears his hair in dreadlocks. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Ombul studied abroad. In his 17th year, his parents were killed by a drow raid, leaving Ombul alone in the world. After a stint in an orphanage, he was adopted. He was granted divine powers by his dying sister.
Motivation: Someone believes him a fraud; and he feels kind of lost in life
Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 12)
Armor Class 11
Hit Points 109 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 1000 gp. Azurite (5 gp). Rich purple corundum (1400 gp). Violet garnet (1000 gp). Onyx (80 gp). Pink pearl (90 gp). Tourmaline (90 gp). Amethyst (90 gp). Amethyst (90 gp). Black pearl (1000 gp). Tourmaline (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!

