Right-Handed Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her quarterstaff always slung over her shoulder. She keeps her yellow fur in a flapper bob. She has several tiny ruby earrings on each ear.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Right-Handed is combative with any and all who dare try her patience in the slightest.
History: From birth she was tutored by a cruel and relentless mentor. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her divine talents. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure.
Ideals: Justice, Gifted. Flaws: Racist. Bonds: Rich, Mentor. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 39 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 9 (-1) | 6 (-2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 600 gp. Deep blue spinel (1300 gp). Chalcedony (50 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a tan and brown robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. She has done her best to style her white hair to look like a famous performer. Her violet eyes are passionate and lively.
Personality: Symma is depressed about a lot of things. She tends to be a nihilist. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south to a Dyer, Symma learned a great deal about her father's area of expertise. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She struck the Dyer job and began her own company from there.
Motivation: Expand her business; and to reunite with her absent father
Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Job, Family. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1000 sp.
Emeny Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a yellow collared shirt and grey skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Merchant like her mother before her.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult.
Ideals: Optimist. Bonds: Job, Religious, Enemies. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Iolite (60 gp). 1 Minor magic item.
Adelard Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His hair is long and red with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His eyes, though not visible through his cowl, are amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. Adelard was born on a far northern desert where he grew up under the tutelage of his father, an expert Mortician. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Poor, Immigrant. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 92 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +5
Possessions: 900 pp. Golden yellow topaz (400 gp). Blue star sapphire (800 gp). 1 Medium magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

