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NPC Generator

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Advanced [show]


Heather Beitz, Female Human [Permalink]

Personal [hide]

Description: She typically wears grey cloth garments or leather armor. Her golden hair is well kept. Her brown eyes peer out from beneath her small grey hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Someone believes her a fraud; and her spouse's relatives view her with great suspicion

Flaws: Disease. Bonds: Family, Rich, Immigrant, Enemies. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Heather Beitz, Female Human Cleric 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp.


Social Check DCs


Akra Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear green clothing when she does not wear armor. Her crest is greying and her face has many wrinkles. She has a dull look in her gold eyes.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She became a Architect soon after.

Motivation: She's looking for her big break; and she is unsatisfied with her job

Ideals: Athletic, Fighting. Bonds: Enemies, Family, Job, Adventurer. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Akra Baharoosh, Female Dragonborn Warlock 7
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (900 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).


Social Check DCs


Gimgen Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His hair is greying and his face has many wrinkles. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother.

Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Adventurer, Family. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Gimgen Bloodkith, Male Dwarf Wizard 3
Medium (4'5") Dwarf, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 15 (+2)10 (+0) 9 (-1)8 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Masterwork Heavy steel shield. 1 Breastplate.


Social Check DCs


Moon Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a pastel top hat and pastel clothes. His cinnamon fur is kept up in a ponytail inside a top hat. His eyes are a pleasant amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. Moon was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Fortune-teller. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Interpreter again; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Disciplined, Optimist. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Moon Moon, Male Tabaxi Adept 3
Medium (5'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 7 (-2)15 (+2) 8 (-1)18 (+4)
Skills Persuasion +6, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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