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NPC Generator

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Advanced [show]


Ahvain Raethran, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His red hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east.

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Ahvain Raethran, Male Elf Wizard 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Sapphire pendant on gold chain (900 gp). Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (900 gp).


Social Check DCs


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When Aramil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Persistence, Artistic. Bonds: Criminal record, Military. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Aramil Mellerelel, Male Elf Fighter 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 11 (+0)17 (+3)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp.


Social Check DCs


Nordak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears grey leather gloves, a grey jacket, and tight pants. He has styled his blonde hair well, parting it to the left. His eyes are likewise hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Glassblower soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Nordak Rumnaheim, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills History +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Menny Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: This woman typically wears blue cloth garments or leather armor. She has a penchant for wearing a ring with an oversized emerald on her left hand. She has chestnut hair. Her amber eyes dart from person to person.

Personality: Eccentric and domineering, Menny will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has money and likes to spend it.

Ideals: Extrovert, Persistence. Bonds: Rich, Military, Religious. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Menny Fiddlefen, Female Gnome Wizard 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs

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