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NPC Generator

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Advanced [show]


Habor Absence, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and silver. He has gleaming, smiling red eyes.

Personality: Eccentric and domineering, Habor will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Habor was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Extrovert, Joker. Bonds: Job, Adventurer, Rich. Occupation: Mayor

Voice: German accent

Attributes [hide]

Habor Absence, Male Tiefling Warrior 5
Medium (5'2") Tiefling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 12
Languages Common, Giant, Goblin, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Semyaza Pain, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 4'10", this woman typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. She has done her best to style her dark red hair to look like a famous performer. Her white eyes peer out from beneath her feathered black hat.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is frequently practicing swordplay.

History: She served in the navy to pay for her family's outstanding loans. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Semyaza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Semyaza Pain, Female Tiefling Barbarian 8
Medium (4'10") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 64 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 18 (+4)14 (+2)
Skills Acrobatics +5, Insight +7
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +7

Possessions: 600 gp.


Social Check DCs


Aura Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple pastel robe with grey stripes complete with hood. He wears a top hat to cover his moderate length gray fur. His eyes are likewise green.

Personality: Eccentric and domineering, Aura will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Forgetful. Bonds: Immigrant, Family, Adventurer. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Aura Of Spirit, Male Tabaxi Adept 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs


Whurbin Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Whurbin took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Disease, Impulsive. Bonds: Religious, Immigrant, Nature. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Whurbin Steelfist, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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