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NPC Generator

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Advanced [show]


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man has a large pastel mantle and cape that has been intricately interwoven into his grey robe. His clothes are grease stained in places. He keeps his long beige fur kept up in a rat tail. He wears a mask on his face.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was granted arcane powers by his dying sister.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Pelt In Woods, Male Tabaxi Monk 4
Medium (6'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Modean Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'3". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a dagger. He has blue hair. His white eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his brother to traveling adventurers.

Ideals: Entrepeneur, Fighting. Bonds: Religious, Poor, Family. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Modean Principle, Male Tiefling Cleric 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Medicine +6, Stealth +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 50 gp.


Social Check DCs


Silent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his beige fur down. This yellow eyed northerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Silent was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Mentor, Nature. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Silent Grass, Male Tabaxi Sorcerer 6
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)6 (-2) 14 (+2)8 (-1)
Skills Intimidation +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp.


Social Check DCs


Quarethon Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His crest is silver and curly. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Justice, Artistic. Flaws: Disease, Insane. Bonds: Rich, In love. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Quarethon Phrahdrandon, Male Dragonborn Wizard 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 190 gp. Obsidian (16 gp). Peridot (30 gp). Freshwater pearl (16 gp).


Social Check DCs

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