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NPC Generator

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Lvl.
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Seed

Advanced [show]


Trym Trollope, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, constantly wearing a brown suit, pastel shirt, and yellow tie. He has a long red beard with little hanging trinkets. His fierce amber eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Gifted from a young age, Trym studied abroad. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love.

Ideals: Gifted. Bonds: Enemies, Adventurer, Has a crush. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Trym Trollope, Male Human Ranger 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Amber (40 gp). Violet garnet (200 gp). Blue quartz (9 gp). Amethyst (40 gp). 1 Minor magic item.


Social Check DCs


Mordai Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a feathered hat to cover his moderate length purple hair. This red eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Dragonborn people; and he has passion for adventuring and risk

Flaws: Racist. Bonds: Poor, Job, Immigrant, Adventurer. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Mordai Guile, Male Tiefling Warrior 9
Medium (6'9") Tiefling, Lawful Good (CR 9)
Armor Class 12
Hit Points 75 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Athletics +4, History +6
Senses Passive Perception 12
Languages Common, Aquan, Terran, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +6

Possessions: 9000 sp. Black opal (1400 gp). Eye agate (8 gp).


Social Check DCs


Harvest Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his bow. His beige fur is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and to be a stableman again

Ideals: Athletic, Artistic. Bonds: Guardian, Job. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Harvest Of Spirit, Male Tabaxi Expert 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Chrysoberyl (100 gp).


Social Check DCs


Ar-Karo Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man typically wears white cloth garments or leather armor. His blonde hair is heavily combed to the left. He wears a mask on his face.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.

History: Ar-Karo was raised in a hard working conservative environment. He worked as a nervous Banker and found it very stressful. In the meantime he has taken over work as a Banker and occasionally as a mercenary.

Motivation: He would like to get married and retire; and obtaining odd cultural elven artifacts is his passion

Flaws: Antagonistic. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Ar-Karo Emsworth, Male Half-Orc Barbarian 13
Medium (5'1") Half-Orc, Neutral Good (CR 13)
Armor Class 8
Hit Points 124 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 19 (+4)16 (+3) 15 (+2)10 (+0)
Skills Deception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Auran, Draconic, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +2 / 4d4-2, Grapple +2

Possessions: 1000 gp. Black pearl (1500 gp). Golden yellow topaz (1500 gp). Jasper (30 gp). Violet garnet (1500 gp). Chalcedony (30 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp).


Social Check DCs

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