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NPC Generator

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Advanced [show]


Kite Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has moderate length gray fur. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She does not believe in violence as a means to an end. She is a dedicated Locksmith but believes her peers are too gung-ho.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is greedy

Ideals: Justice, Pacifist, Fighting. Bonds: Rich, Criminal record. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Kite Of Winter, Female Tabaxi Ranger 6
Medium (5'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. She carries with her a set of kukris, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her white hair is lengthy. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born in the north. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Gurdis Graybeard, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)15 (+2) 14 (+2)7 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 140 gp. 1 Everburning torch.


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His beige fur is braided into rings. His yellow eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.

History: Gale lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: To unite with his brother.

Flaws: Insomniac, Lazy. Bonds: Family, Rich. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Gale Timber, Male Tabaxi Monk 3
Medium (6'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. Tiger eye turquoise (8 gp). Citrine (20 gp). Golden pearl (110 gp).


Social Check DCs


Ulblyn Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white tunic with green highlights, and long black pants that bunch up around his shoes. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.

History: He was born into a rich family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Ulblyn Goodbarrel, Male Halfling Commoner 10
Small (3'2") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 14 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)12 (+1) 8 (-1)12 (+1)
Skills Nature +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 sp. Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs

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