Nalral Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this western man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his white hair in a pixie cut. His green unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Disease, Shy, Insane. Bonds: Rich. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 93 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 110 pp. Rose (40 gp).
Roge Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a white cloak and cross-gartered grey stockings. Beneath his clothing is a huge mess of scar tissue. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise amber.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Performer, his mother struggled to pay the bills. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Disciplined. Flaws: Hedonist. Bonds: Slave, Poor. Occupation: Unemployed
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 18 (+4) | 10 (+0) | 10 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +2
Possessions: 40 pp. 1 Holy water.
Birel Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears yellow cloth garments or leather armor. She wears her red hair up. Her eyes are blue.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of northern immigrants she idolized her mother. Her arcane abilities were realized during a raid on her village. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC; and retire the richest woman in the north
Ideals: Logical, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Masterwork Uncommon Weapon.
Eran Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is witty, but her monotone delivery comes off as unnerving She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to loving parents in a slum to the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Poor, Family. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 104 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 8000 gp. Red spinel (130 gp). Carnelian (70 gp). Golden yellow topaz (200 gp). Amber (130 gp). Moss agate (5 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Golden pearl (130 gp). Rhodochrosite (5 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

