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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Salasar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man is wearing the road beaten gear of a warrior. His crest is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting. Bonds: Guardian, Religious, Military, Criminal record, Adventurer. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Salasar Wystongjiir, Male Dragonborn Adept 4
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 32000 sp.


Social Check DCs


Krimmon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His red hair is still thick. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and marry his brother to traveling adventurers

Flaws: Shy, Fearful. Bonds: Family, Religious, Adventurer. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Krimmon Brightmoon, Male Halfling Monk 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)13 (+1) 5 (-3)12 (+1)
Skills Animal Handling -1, Deception +3
Senses Passive Perception 7
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Cloak Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He sports a flattop fur cut. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered west to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Persistence, Fighting. Flaws: PTSD. Bonds: Rich. Occupation: Bowyer

Voice: Rolls R's

Attributes [hide]

Cloak Fang, Male Tabaxi Monk 6
Medium (6'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Deception +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Small steel mirror.


Social Check DCs


Trym Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her skin is fair and her fingers are delicate and long. Her hair is short and auburn. She has several tiny amber earrings on each ear.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses divination through singing.

History: Trym lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To unite with her brother; and to reunite with her absent mother

Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Rich, Family. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Greenleaf, Female Halfling Aristocrat 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)16 (+3) 18 (+4)12 (+1)
Skills Arcana +5, Survival +6
Senses Passive Perception 14
Languages Common, Halfling, Elven, Draconic, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 pp. 1 Masterwork Thieves’ tools.


Social Check DCs

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