Cloud Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear pastel clothing when she does not wear armor. Her yellow fur is kept up in a ponytail inside a small hat. Her green eyes have a joyful gleam in them most of the time.
Personality: She speaks before she thinks and is too direct. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Cloud has worked very hard to control her curse. She then took over the family business and is one of the better Shipwright for hire.
Motivation: She is wracked by social anxiety; and to be a painter again
Flaws: Impulsive, Forgetful, Disease, Fearful. Bonds: Job. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 12 (+1) | 18 (+4) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Ignan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Hadwisa Stanton, Female Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a brown cloak and cross-gartered grey stockings. Her red hair is well kept. She is baby faced.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in a small village she learned the ways of the warrior from her mother. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to travel the world and help people.
Motivation: She wants to get laid; and wants a kiss
Ideals: Philantrophist, Entrepeneur, Fighting. Flaws: PTSD. Bonds: Has a crush. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 900 gp. Blue star sapphire (1300 gp). Rose (70 gp). Moonstone (70 gp).
Guy Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears violet leather gloves, a violet jacket, and tight pants. His hair is short and blonde. His eyes, though not visible through his cowl, are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. Recently he has begun working with bootleggers and crooks.
Motivation: He loathes his own lifestyle; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Immigrant, Criminal record. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 30 pp. Iolite (80 gp). Tiger eye turquoise (5 gp). Rhodochrosite (5 gp). Aquamarine (500 gp). Aquamarine (500 gp).
Alex Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his green robe. He is physically well-built. His chestnut hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Priest profession.
History: Alex lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He became a Healer soon after.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Immigrant. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
Possessions: 6000 sp. Star rose quartz (50 gp). Golden pearl (110 gp). Rock crystal (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

