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Advanced [show]


Pyra Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her brown hair down. Her eyes, though not visible through her cowl, are red.

Personality: She will rave to anyone who will listen. She never wears the same outfit twice, unless she absolutely has to.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She has had some formal poetry training, and achieved minor success. She has never given up on her poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic. Flaws: Insane. Bonds: Religious. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Pyra Sanity, Female Tiefling Aristocrat 18
Medium (4'8") Tiefling, Lawful Neutral (CR 18)
Armor Class 14
Hit Points 141 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)12 (+1) 18 (+4)13 (+1)
Skills Religion +7
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4

Possessions: 17000 gp. Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A silver and pearl hairclip (80 gp). Gold dragon comb with red garnet eye (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled gold crown (5000 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). An abacus with copper, silver and gold markers (110 gp). Fire opal pendant on a fine gold chain (1900 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (1800 gp). Old masterpiece painting (1900 gp). An abacus with copper, silver and gold markers (110 gp). Silver comb with moonstones (300 gp). Gold and topaz bottle stopper cork (1800 gp). Gold music box (2000 gp). Old masterpiece painting (1900 gp). Old masterpiece painting (1900 gp). Carved bone or ivory statuette (80 gp). Old masterpiece painting (1900 gp). Gold music box (2000 gp). 1 Major magic item.


Social Check DCs


Kristryd Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this southern woman is renowned for her bright brown dresses and hats. Her hair is silver and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Locksmith business at a young age. Her druidic abilities were realized during a raid on her village. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and to reunite with her old friends

Ideals: Athletic, Philantrophist, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Kristryd Broodfist, Female Dwarf Ranger 6
Medium (4'2") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Chrysoprase (20 gp). Rose (20 gp).


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown costume with the symbols of the four houses of cards on his torso. He has a small bristly mustache and wavy golden hair. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Mortician and found it very stressful. He became a Mortician soon after.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Guy Gracey, Male Human Warlock 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Animal Handling +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp.


Social Check DCs


Peter Merton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has moderate length silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Peter began to lead the lost caravan. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Enemies, Rich. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Peter Merton, Male Human Fighter 11
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 98 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 350 pp. Freshwater pearl (12 gp).


Social Check DCs

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