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NPC Generator

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Advanced [show]


Geva Stanford, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and carries greataxes. Her white hair is greying along the sides and has receded to reveal a widow's peak. She has gray eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Poor, Nature. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Geva Stanford, Female Human Warlock 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 160 gp.


Social Check DCs


Hadwisa Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears tight fighting clothing, which leaves very little to the imagination. She wears her hair in dreadlocks. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a small toy that she constantly fidgets with.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadwisa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Religious, Mentor. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Hadwisa Ray, Female Half-Elf Aristocrat 8
Medium (5'4") Half-Elf, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Goblin, Aquan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4

Possessions: 400 gp. Amber (140 gp). Citrine (70 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lerissa Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a black shirt with thin red vertical stripes and violet pants. She keeps her silver hair in a pixie cut. Her eyes are silver and catlike.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Lerissa was born in the east. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Joker, Persistence. Flaws: Antagonistic. Bonds: Mentor. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Lerissa Larceny, Female Tiefling Commoner 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 sp. Freshwater pearl (10 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Margery Hadleigh, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is thinning but still full. Her brown eyes dart from person to person to random spaces in the air.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A true patriot, Margery would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Margery took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted from career to career and currently works as a Doctor.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Gifted. Flaws: Disease. Bonds: Military, Job, Criminal record. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Margery Hadleigh, Female Human Paladin 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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