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NPC Generator

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Advanced [show]


Duergath Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.

Personality: Duergath wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Duergath took refuge in the large cave and found the beat up scimitar and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to pay off his debts

Ideals: Disciplined. Flaws: Shy. Bonds: Nature, Adventurer, Debt. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Duergath Dankil, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)11 (+0) 11 (+0)3 (-4)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 sp.


Social Check DCs


Three Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her cinnamon fur has been sun bleached extensively. Her green eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, she is a well trained Fisher. She is a ruthless business woman, a trait she acquired from her father.

History: She was born several months after her father was called into army service. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting, Entrepeneur. Bonds: Job, Military, Slave. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Three Of Stars, Female Tabaxi Monk 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Maynild Serge, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is typically in her Hunter uniform. Her hair is brown and curly. Her brown unseeing eyes seem to look past you.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Hunter, Maynild learned a great deal about her mother's area of expertise. A gifted student she started as a Adventurer, but she got bored and became a Hunter. She tends to her Hunter job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and to be a adventurer again

Ideals: Joker, Extrovert. Flaws: Disease. Bonds: Job, Religious. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Maynild Serge, Female Half-Elf Cleric 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp.


Social Check DCs


Krûk Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. His brown hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He became a Cartwright soon after.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Krûk Beckwith, Male Half-Orc Barbarian 7
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)8 (-1) 16 (+3)7 (-2)
Skills Investigation +2, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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