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NPC Generator

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Advanced [show]


Kilia Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is slicked back into a classic pompadour. Her blue eyes are slightly larger than normal.

Personality: She snorts whenever she laughs or is feeling confident. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kilia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a crush on the local Adventurer; and she has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Family, Has a crush. Occupation: Painter

Voice: Raspy

Attributes [hide]

Kilia Brawnanvil, Female Dwarf Rogue 10
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 48 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +4

Possessions: 2300 gp. Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1400 gp). Embroidered and bejeweled glove (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anastrianna Raethran, Female Elf [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized topaz on her right hand. She wears her chestnut hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is obsessed with her god.

History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Anastrianna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She has money and likes to spend it; and several ex partners dislike her way of doing things and want revenge

Flaws: Insane. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Anastrianna Raethran, Female Elf Barbarian 2
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp. Brown-green garnet (140 gp). Sard (30 gp). 1 Half-Plate.


Social Check DCs


Pelt On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Servant. His orange fur is kept up in a ponytail inside a top hat. He has gleaming, smiling blue eyes.

Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his father. One day when Pelt was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Pelt was heart-stricken from the event, and his mother started working long hours to provde for them. He used his abilities to travel the world and help people.

Motivation: Expand his business; and sabotage a competitor

Ideals: Pacifist, Philantrophist. Flaws: PTSD. Bonds: Immigrant, Family, Job. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Pelt On the Mountaintop, Male Tabaxi Bard 19
Medium (6'8") Tabaxi, True Neutral (CR 19)
Armor Class 11
Hit Points 57 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +6, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 3000 pp. Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A roughly beaten golden orb (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


William Clapham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and to be a spice merchant again

Ideals: Gifted. Flaws: Insane. Bonds: Nature, Job, Adventurer. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

William Clapham, Male Human Warrior 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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