Chenna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is braided into rings. She is baby faced.
Personality: She is fixated on the number 11. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Chenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better trade route.
Motivation: Money/treasure; and to reunite with her old friends
Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Military, Adventurer. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 500 gp. Onyx (80 gp). Bloodstone (80 gp). Black pearl (1100 gp). Silver pearl (140 gp). Sardonyx (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kite In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple pastel robe with black stripes complete with hood and is in decent physical shape. Her long white fur is drawn into a two foot long braid. Her eyes are likewise hazel.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city she treasured whatever gifts she got. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Optimist. Flaws: Sensitive. Bonds: Poor, Job, Family. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Aquan, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6
Possessions: 400 gp. Eye agate (4 gp). Alexandrite (200 gp). 1 Minor magic item.
River Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a brown collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She keeps her black fur in a pixie cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Flattery will make her almost putty in your hands.
History: Born to a pair of adventurers, River grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many gnolls want her driven away; and a deep hatred of gnolls
Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Adventurer, Enemies. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 10 (+0) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Melech Sly, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a black and blue handkerchief worn on his right side. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: His religion dominates his actions; and many goblins want him driven away
Ideals: Pacifist. Bonds: Job, Religious, Enemies. Occupation: Cartwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Celestial, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!


