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NPC Generator

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Advanced [show]


Olrok Asheton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Olrok Asheton, Male Half-Orc Ranger 5
Medium (5'0") Half-Orc, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)15 (+2) 15 (+2)6 (-2)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his golden hair up in a very large beehive style do. This brown eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Fortune-teller again; and expand his business

Ideals: Fighting, Athletic, Gifted. Flaws: Secretive. Bonds: Job, Military. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Arannis Iranapha, Male Elf Bard 6
Medium (4'10") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Investigation +2, Stealth +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Rock crystal (70 gp). Malachite (9 gp).


Social Check DCs


Andram Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, red shirt, and green tie. He has a moderate pudge and is not very fit. His silver hair is kept up in a ponytail inside a feathered hat. This gold eyed westerner is not easily forgotten.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Military, Family. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Andram Wisdom, Male Tiefling Cleric 1
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp. Onyx (60 gp).


Social Check DCs


Aramil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear blue pants and tee shirts. He is muscular with a powerful set of arms. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: Aramil was raised in a hard working conservative environment. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions; and he has decided he is irredeemable

Flaws: Impulsive. Bonds: Job, Criminal record, Religious. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Aramil Mystralath, Male Elf Bard 4
Medium (5'1") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 20000 sp. Jasper (40 gp). Smoky quartz (40 gp). Violet garnet (600 gp).


Social Check DCs

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